Emulation is important, yet often thankless work. ![]() In fact, according to the Kotaku article, it can actually run at higher settings through the emulator than the physical console is capable of running. On the 9th of October, Kotaku published an article detailing that, despite Metroid Dread only being released one day prior, the teams behind two different Nintendo Switch emulators have worked to ensure that it could run exactly the way it would on native Switch hardware. For sources to a quote I make in the article, I refer you to the article via the WayBackMachine. This is a response to discussions around several topics, which includes emulation, piracy, and media preservation.ĪDDITIONAL NOTE: The original Kotaku article was edited as I typed this out. ![]() NOTE: The following is not an endorsement of piracy, as if it were, it would violate Medium’s terms of service.
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